Nott

Appearance
Nott has also been known as Veth, and is a halfling regardless of what you call her. Think humanoid, but shorter, ~3.5 feet tall and 45 pounds. She's full-figured for her stature, with an ample chest and wide hips. Her skin is pale brown, ranging between several shades depending on how much time she's spent in the sun. She has large, dark eyes and dramatic eyebrows, to match her long, dark hair often worn in two braids down her front. Her ears end in short points, and she wears several simple gold piercings in them to match the gold hoop in her septum. She likes to mix up her eclectic wardrobe with vividly bright accents, including handmade jewelry composed of colorful buttons. When about some tricky or adventuresome business, she travels with a flask of perpetual booze, plenty of pouches and pockets, tool kits and pilfered goods, even a collapsible crossbow and bolts. (Note: at the time of this writing, Nott does not have the tattoos she received in canon in game.)

Until recently, Nott looked like a goblin as the result of a curse, which completely upended her life prior. Her body was slim and scrawny by humanoid standards, and it wasn't uncommon for her to be mistaken for a child at first glance. Her long hair and skin were green, her teeth sharp little fangs, her eyes yellow with slitted pupils and her ears quite long. Nott's hands and feet were four-digited rather than five (one being a thumb/big toe), with hard, sharp claws for nails. Small and slight, she was amazingly fast and dextrous. Nott spent the first year of her life in Wall as a goblin and about two years before her arrival in that form.

Powers
Nott has some limited magical ability that compliments her roguish skillset, but has neither the educational background nor the disposition to make a learned mage capable of casting the big stuff. Spells require components and an expenditure of energy, the exhaustion of either effectively limiting her ability to cast.

Talents
Thievery, lockpicking, shooting (firearms and crossbows), stabbing, stealth and sneakery, simple scams, alchemy/chemistry/tinkering, dad jokes

Interests
Stealing stuff, drinking, stealing stuff while drinking, shiny things, sneaking, prying, making dangerous substances, blowing things up

History - CRS2 SPOILERS
Once upon a time, a halfling girl was born to a pretty typical halfling family. They didn't have much in their poor farming village of Felderwin, but they got by. She was picked on for being a weirdo, but that was the worst of her problems for the first part of her life. Veth - that's the halfling girl - did ordinary halfling village stuff as she became a young woman, fell in love with a boy named Yeza Brenatto who became an alchemist, married him, and they had a child together named Luc. How ordinary and kind of boring, right?

But a few years after Luc was born, Felderwin was attacked by a band of goblins that came across the river. The Brenatto family was captured by these goblins, dragged back to the goblin camp and held prisoner for weeks. They were kept cold and hungry, and when little Luc fell ill, Yeza and Veth risked their lives to attempt a daring escape. The goblins caught up with them and Veth managed to lure their pursuers away from her husband and child while they fled to safety. She found herself cornered, facing the goblin leader, and fought back with the one weapon she had managed to hide away on her person during their capture - a vial of Yeza's acid. It worked all too well, eating through the clan leader's face and killing him, but Veth was overwhelmed by the other goblins. As punishment, the wife of the dead chief asked an old hag of a witch that owed them a favor to "make her suffer." The last memory that Veth has from that time was of being drowned in a river, certain of her own death. When she came out of that river, much to her astonishment, Veth discovered that she had become a goblin herself. The goblins used the transformed Veth as forced labor for various unsavory odd jobs until she was able to make her own escape.

...She didn't go home. How could she? Better to get the fuck out of there, in no particular direction but 'away.'

Her increasingly reckless kleptomaniacal tendencies ended up landing her in jail with one Caleb Widowgast (where she introduced herself to Caleb as Nott the Brave, an anagram of her real name). The pair of them teamed up to break out of jail, then fled together. They decided after all of this that they made a pretty good duo, scraping and scheming for coin and not trusting anybody else... Until fate landed them in the small rural town of Trostenwald, where they would cross paths with other aimless adventurers much like themselves who would eventually make up the Mighty Nein: Fjord, Jester, Beau, Mollymauk, and Yasha. The group began working together, first out of necessity, but eventually because they wanted to. Their travels took them many places, introduced them to many people, friends, foes, and all sorts in-between. Mollymauk died in battle along the way, and eventually, the Nein added a firbolg named Caduceus Clay to their group. There still weren't nine of them, but whatever.

The last that Nott recalls of Exandria, the Mighty Nein found themselves involved in the ongoing war between Wildemount and Xhorhas. On a mission to save Nott’s husband Yeza who was being held prisoner in Xhorhas, the Mighty Nein returned an artifact of historical, cultural, and religious significance to Emperess Kryn, earning them her favor and the beginnings of her trust. They were rewarded with a large home in Roshona, the capital of Xhorhas, and Yeza was granted his freedom. While exploring said new home, Nott went through a door and suddenly found herself in Wall.

Nott eventually established herself as a 'procurer' of gateway goods for resale in Wall and moved into an apartment within a remodeled Victorian era building in the Bells District alongside Caleb and Mollymauk. With the arrival of their Exandrian associate Essek Theyless came a new hope for Nott to escape the goblin body that she felt doomed to inhabit. Essek came from a point in time beyond what the present members of the Mighty Nein recalled, and brought with him spell research that had the potential to reshape a humanoid body entirely. In a joint effort with Essek and Nott, Caleb was able to finally cast the transmogrification spell that would allow Nott to live as a halfling in a body practically identical to her original form.